Articles

Full guide to stun grenades on the Train map in CS2

Train is one of the most complex maps in CS2 requiring well-coordinated teamwork and skillful use of utilities. Light-noise grenades play a key role in implementing strategies, whether it is an attack on A-Site, B-Site or Mid control. Proper use of flash drives on the Train CS2 can help clear the corners, blind enemies and create opportunities for easy control of the site.

In this guide, we will explore the best places to use stun grenades for both T and CT areas so you can apply the best strategies in any situation.

CS2 Flashlight Train Station – How Stunning Grans Work

Many players wonder how to effectively use stun grenades. CS2 flashlight train station technology involves blinding key places such as Heaven, Ivy and Train Cars to temporarily blind enemies and seize control of the map.

To maximize their effect:

  • Use pop dumps that explode instantly, making them harder to evade.
  • Avoid too early throwing of flash drives, giving enemies time to turn away.
  • Communicate with teammates before using flash drives so as not to blind the Allies.
 

Train Flash A Site CS2 – Best Stunning Pence for A-Site

The A-Site on Train has many defensive positions, making the Train flash A site CC2 necessary to break through CT protection.

Type of flash driveRolling PositionEffect
T-Con FlashStand at T-Con and throw a flash drive over the Blue Train.Blinds defenders near A-Site and Ivy.
Pop Dog FlashThrow from Popdog to the site.Blinds players near Red Train and Bomb Train.
Ivy FlashThrow away from the entrance to Ivy, kissing Heaven.Forces AWP-edgers and shooters to retreat.

These flash drives make it easier to enter the A-Site and install a bomb without the risk of being removed.

 

Train B Flash CS2 – Best Stunning Pence for B-Site

B-Site is much smaller but strongly protected by requiring accurate Train B flash CS2 to clean the corners.

Type of flash driveRolling PositionEffect
Upper B FlashThrow the Upper B entrance to the site.Blinds defenders B near Bomb Train and Backsite.
Close Site FlashThrow against the back wall B-Site.Blinds anyone who is hiding near Train Cars or Default.
Connector FlashThrow off Connector to support the attack of the site.Blinds CT, which is rotated with A-Site.

Using these flash drives ensures that the B-Site capture and protection after installing the bomb will be more effective.

 

General errors when using flash drives on Train CS2

Many players misuse light-noise pomegranates, reducing their effectiveness. Here are some common mistakes and ways to avoid them:

  1. Too early use of fluxes – if you quit too early, the enemies will have time to react.
  2. Non-use of jumpers – some flash drives require jumping throws for the right placement.
  3. Blindling allies – always communicate before using flashes.
  4. Predictable flash drives – change your flash drives so that the enemies can not anticipate your actions.

To improve skills, practice your flash drives, communicate with the team and watch how professional players use flash drives in their games. The more you practice, the more effective the use of your utilities will be!