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Best Flush on Anubis Map in CS2

Anubis is one of the most tactical maps in Counter-Strike 2, where control over key zones such as Mid, Connector and ingories to the points is critical. For a successful game on this map, you need to master effective smoke layouts. Here’s a guide to the best Anubi smoke for both sides – Terrorists and Counter-Terrorists to block important review lines and gain control.

Smoke on Mid (CT)

Mid is the zone for which a fierce struggle is on Anubis, and the Counter-Terrorists need to deprive the Terrorists of the opportunity to participate in early shootouts. Mid Smoke is one of the few key utilities that the Control Terrorists must master.

To throw this smoke, stand near the column in the CT respas. Head the wall just above the corner in front of you and make a jump throw. This will block the view of the Terrorists on Mid, forcing them to either spend the utilities or postpone the attack. Combine this smoke with a grenade to further complicate the terrorists to take control.

 

Smoke from the CT CT sporague in Connector (the CT side)

Counter-Terrorists can use this smoke to block the review of the Terrorists from Connector. This makes it harder to control the Mid for Terrorists, which is critical to attack both point A and point B. Just do the smoke from the CT respun, and it will effectively disrupt the plans of the Terrorists.

 

Smoke with Plateau on Stairs (CT)

If you expect a quick push to point B, the smoke from the Plateau on T Stairs will help delay the attack. Throw away this smoke from the Plateau zone to block the view of the Terrorists as they move from their Respowder to point B. This will give your teammate time to rotate and prepare for protection.

 

Smoke in Connector at point B (T)

B Site Connector is a common place where the Contr-Terrorists can hold positions. If you are planning an attack on point B, you need to smote this area. To throw smoke, stand in the Ruins zone, take the position in the middle of the gate, and put in the right place on the wall. This smoke blocks Connector by complicating the Control Terrorists withholding a point or responding to bypassing Waters.

 

Smoke on Street (side T)

Smoke on Street is necessary to block the review from the Control Terrorism, who make rotations or hold positions on Street and Cave during an attack on point B. For its throw, stand in the Ruins zone and aim at the central left side of the visible line on the wall in front. This smoke ensures that snipers holding long corners will not be able to stop your attack. Combine this smoke with Hammer on Ninja to fully control the point.

 

Smoke on the Palace (the direction T)

When attacking point B, it is important to close the viewing angles. Smoke on the Palace blocks the view of the Contra-Terrorists that hold or rotate from Palace, allowing your team to focus on other positions. It also slows down the rotation of the Counter-Terrorists, giving you more time to install the bomb and prepare for the post-payer.

 

Smoke in Mid Connector (t)

Mid Connector (or B Connector) is a dangerous area where Counter-Terrorists often take aggressive positions. The smoke of this zone at an early stage allows your team to safely cross to Boat and approach point A. To throw this smoke, stand in Alley at the corner near the wooden stove, aim at the top of the doorway and perform the jumper. This suppresses the aggression of the Counter-Terrorists in the early stages and makes Mid capture much safer.

 

Smoke on the Plateau (the side of T)

Smoke on Plateau is critical for attacks on point A. It’s a review of the Counter-Terrorists that rotate through the Tunnels and interferes with those who hold Heaven. For its throw, stand parallel to the steps leading in the A Main, and hover over the railings. This smoke gives time and reduces the number of angles that need to be checked during the attack.

 

Smoke on Heaven (the side of T)

Heaven is a popular position for holding the Counter-Terrorists while protecting point A. Smoky of this position is an important element of a successful attack on point A. To throw this smoke, stand on the edge of Waters. You need a timmet to cover you from B Connector while you gently aim the sight and make a jumper. The practice of this smoke is important that it lands correctly every time.

 

Bring these smoke to dominate on Anubis

Using the right smoke at the right time can be a key factor on Anubis. Whether you’re blocking the Mid review, preventing rotation from Street, or providing inputs to the dot, these smokes will give your team an advantage. Practice these layouts and include them in your game to take control of Anubis and win more CS2.